This is a conversion of the infamous Commodore 64 shooter, Delta. It was inexplicably re-titled as “Delta Charge!” by Thalamus and was first released for the ZX Spectrum in 1990 – very late in the machine’s initial lifetime.
This is a conversion of the infamous Commodore 64 shooter, Delta. It was inexplicably re-titled as “Delta Charge!” by Thalamus and was first released for the ZX Spectrum in 1990 – very late in the machine’s initial lifetime.
This adaptation of George A. Romero‘s 2005 film, Land of the Dead, was developed by Brainbox Games and published by Groove Games.
Road To Fiddler’s Green was released not long after the film came out, and it utterly fails to capture any of the ‘fun’ of the film, or the visual style of it.
Continue reading Land of the Dead: Road To Fiddler’s Green, XBox
Super Mario Land is a flagship platform game on the Nintendo Game Boy. It was released in April 1989, as one of four launch titles for the console. It is the first handheld entry in the Super Mario series, as well as the first main Mario game not designed by series creator Shigeru Miyamoto.
Converted by German developer Factor 5, International Superstar Soccer Deluxe on the Megadrive is a close port of the Super Nintendo version. Meaning that it’s great fun to play, with or without other players.
It was first released in 1996 by Konami.
Continue reading International Superstar Soccer Deluxe, Megadrive/Genesis
The NES version of the famous 1981 arcade game, Qix, was developed by Novotrade and published by Taito of America in 1991.
This handheld run-and-gun/beat ’em up hybrid was obviously made to parody the character of Dirty Harry, as portrayed by Clint Eastwood in the films. It was developed by Knight Technologies and published for the Atari Lynx in North America and PAL regions in 1992.
The ZX Spectrum version of Barbarian II: The Dungeon of Drax was developed by M.C. Lothlorian and first published by Palace Software in 1988.
Continue reading Barbarian II: The Dungeon of Drax, ZX Spectrum
The Spectrum version of Barbarian is an okay fighting game, but it doesn’t quite have the satisfying decapitation animation of the original C64 version…
The PlayStation version of Konami‘s Azure Dreams is an excellent level-grinder, and this Game Boy Color version is also very good, but differs somewhat from the original.
It still takes place in the provincial city of Monsbaiya, and you are still a Monster Hunter. Whereas the PlayStation version uses a 3D isometric viewpoint, this one instead goes for an overhead, 2D view. With titchy characters and intricately-detailed locations rendered as flat pixel art.
Developed by Konami Computer Entertainment Tokyo (KCET) and published by Konami in 1997, in Japan, and in 1998 in North America and Europe, Azure Dreams is a ‘Roguelike’ Role-Playing Game about a young boy who wants to become a Monster Hunter.